Challenge your mental acuity and test your dexterity with NMBR 9, a puzzling game of strategically placing tiles for one to six players. In every game of NMBR 9, players build their own displays by stacking number tiles that match cards drawn from a deck. Tiles higher up your stack score more points, but be careful how quickly you build upwards. Tiles of each number have a unique shape and no part of a tile can overhang without a tile directly beneath it, so cleverly lay a solid foundation and plan ahead before you begin stacking. Whoever builds the best display before the deck runs out wins!
Chose a riddle.
You always get two random riddles to choose. As challenger, you can decide, which you will play.
Object of the Game
In NMBR 9, each player uses the same number tiles to form their own display. In doing so, you have to try to put each tile on a level as high as possible - the higher a number tile is placed, the more points it scores. The player with the highest score wins.
Any number tile placed directly on the ground during the game is considered to be as the 0th level. When, later on, you put number tiles directly on top of the tiles of the 0th level, they are then at the 1st level, and so on.
Each number tile is divided into squares. The number of squares of a tile has nothing to do with the number on the tile. The squares just indicate the grid in which you can connect additional tiles or place them on top.
You play in turns. Each player gets the same number tiles - one tile per round.
You have to place the tile on the field and confirm your round with atapclick on .
Each tile is played exactly two times during the game. The pool of tiles shows which tiles are still to come.
The very first tile is already placed in the center of your field. Now try to find the best position for the second tile.
Hint: Try to build a large base with low number tiles. So you can put many high number tiles on high levels and get more points.
- If you want to put the number tile on a level where at least one other tile is lying, at least one side of a square on this tile has to be adjacent to a square of a tile already laid-out there. This rule applies to all levels.
- If you want to place the number tile on the 1st level or higher, it has to lie completely on top of squares of the number tiles underneath. Consequently, you are not allowed to place tiles so they protrude or are built over gaps.
In addition, the new number tile has to lie on squares of at least two number tiles underneath. Consequently, it may never lie on only one tile.
- A number tile does not have to be placed on the highest level currently possible. You may decide for each tile which level to place it on.
Hint: You can only confirm a tile if all the rules apply. To confirm a tile, tapclickon the score display.
The number tiles: you can move them with drag and drop and rotate them with tapclick.
The playing field: you can rotate and tilt it with drag and drop offside the current tile. A double-tapdouble-click resets the view to the default view. Oponent's fields: you can have a look at your opponent's fields with a tapclick on their scores. You only see the status of their fields corresponding to your progress in the game.
The points of each placed number tile is added up. The following scoring rule applies: Number on the tile multiplied with the level.
Important: This means all tiles on level 0 are worth 0 points.
Example: The "8" on level 2 is worth 8 * 2 = 16 points.
End of the Game
The game ends when all 20 number tiles were placed by each player. Then the scores are compared. The player with the highest score wins.
All players can play simultaneously, so the fastest player can start the revenge.