Roll the 5 planets for scoring combinations and get the highest total score.
Choose a rocket, respectively a color. Your opponents will choose another one.
Get the highest total score to win. Choose the combinations to enter carefully and maximize your score.
Each planet symbolizes a number,respectively a dice.
You play in turns.
On each turn, roll the planet dice up to 3 times to get the highest scoring combination for one of the 13 categories shown in the table.
After each roll you can lock planets to keep them unrolled. To lock or unlock planets simply tapclick on them. The stars on a planet indicate that it is locked and it will not be rolled when you tapclick the roll button.
You can roll the planets up to 3 times, but you can stop and score after your first or second roll. Each category of the table can be used once during the game. You cannot overwrite already entered scores. To enter a score tapclick on the table row. To deselect it, tapclick on the bonus area. TapClick on the fill in button to confirm your selection. If your throw does not match the row's requirements, a zero will be entered.
The table consists of 2 sections. You can get a 35-point bonus, when your total score in the upper part of the table is above 62.
Upper table section:
1 to 6
Only planets of the same number can be used to score. Try to get as many equal planets as possible and enter them in the respective category. Planets not showing the right number are not taken into account.
The bonus is added automatically when you scored above 62 in the upper part, which equals 3 planets in every category. To strike it off is not possible.
Lower table section:
3x (3 of a kind): You need at least 3 planets of the same number. All other planets are used to score, too.
4x (4 of a kind): You need at least 4 planets of the same number. All other planets are used to score, too.
Full House: You need 3 planets of the same number and 2 of another. Example: 3x 6 and 2x 3. Any Full House is worth 25 points.
Small Straight: Your planets need to show any sequence of four numbers. 1, 2, 3, 4 or 2, 3, 4, 5 or 3, 4, 5, 6 are possible. Any Small Straight is worth 30 points.
Large Straight: Your planets need to show any sequence of five numbers. 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6 are possible. Any Large Straight is worth 40 points.
5x (5 of a kind): You need all 5 planets showing the same number. Any 5 of a kind is worth 50 points.
SOS (Chance): When you cannot score in another category you can enter your roll here. All planets are counted and no requirements have to be met.
End of game
Once each player has filled in all 13 categories, the game ends. The player with the highest total score wins the game.
All players can make their first move simultaneously. So the player who starts the revenge can always make a move.
Dicetime as a puzzle
In this section the differences between puzzle and normal game are explained. If you do not know how to play the game, please check the explanaition above first.
Puzzles are played without opponents. Like in the normal game you have to enter your throws in the table to score as high as possible. But there is a special twist! Usually you can reroll your throw twice and then have to enter it. In the puzzle version all your rerolls are added up and you can distribute them however you like it.
For example you can reroll onw trow 4 times but enter another one directy without rolling again at all. Choose wisely what to reroll! Enter bad throws in unimportant rows and use the collected rerolls to get 5 of a kind.
Puzzles have a timer! In the upper middle of the screen is displayed how much time is left. If you run out of time, your current score is counted.
Every retry is a new chance, because all dice roll always random numbers.
Enjoy the puzzle!