The famous Rock-Paper-Scissors-Well as a board game.
This is the starting grid:
Each player is equipped with the 4 tokens stone, scissors, paper, and well on his baseline.
Both players move one of their tokens in turns one square in any direction (including diagonally or backwards – just like the king at Chess):
In this situation the yellow well can be moved onto one of the fields displayed in light green: Either onto one of the free fields or onto the opponent´s scissors (which will then be taken). It can not be moved onto the opponent´s well or paper, because it can not take those tokens.
Taking a token
Is defined by the known rules:
- Rock takes scissors (rock crushes scissors)
- Scissors takes paper (scissors cuts paper)
- Paper takes rock and well (paper wrapps rock, paper covers well)
- Well takes rock and scissors (rock and scissors fall into well)
End of Game
The player who reaches his opponent´s baseline with any of his tokens first or alternatively takes all his opponent´s tokens wins the game.
The player, who lost the game, can make the first move of the next game.